Tyranny is when one leader takes power and holds it using fear. Self-determination is the ability to choose your own future. Injustice means not fair.
In animal farm, according to old major, Mr. Jones is a bit of a tyrant. The animals want self-determination for themselves and think their lives are filled with injustices.
The USA doesn't have compulsory military service. I am glad of this fact. I personally don't want to be in the military. My cousin joined the air force but had to go through basic training. He said it was hard. Also, if I joined the military, I would have to shave my head and keep it shaved, and I don't like the idea of shaving my head. Overall, while I don't mind the existence of the military, I wouldn't want to serve in it.
the main visual elements are the artist's representations of Germany and Austro-hungry in the center, Italy below, UK in the top left corner and Russia in the top right. This cartoon isn't about any particular issue, but about historical methods of diplomacy. I think the author of this cartoon thinks that the countries that have the most alliances are the most powerful. The evidence that supports this is the fact that Germany and Austro-hungry both have the most arms and are in the center of the picture, and that the country in the lower left corner has no alliances and appears to be crying. I think the cartoonist could have made the cartoon more persuasive by having more countries making alliances with Germany and Austro-Hungry. I think this relates to the great powers game by replicating the web of alliances created during the game.
I was the Austro-Hungarian empire. I started out with two economic power. The countries that had the advantage at the start of the game (I think) were USA, UK, (4 economic points) France, and Italy (3 economic power). The decision to buy armies or industries was based on if you thought a war was coming up or not. If everything was peaceful, it was smarter to buy industries instead of armies because next turn, you could buy two armies for every army you restrained from buying last turn. I think in general, buying half armies and half industries is the right move.
I think the one big blunder I made was attacking Germany. I immediately lost everything except for 1 industry. Till then I was one of the top few people. I didn't make many alliances but I wasn't ever attacked. There are several lessons that can be learned from the simulation: 1) great powers can fall (UK for example) 2) allies can turn on you (UK for example) 3) thinking short or long term is a bad move (thinking a war will happen can cause you to get more armies but not enough industries; thinking in the long term may give you industries, but they'll be unprotected). Overall, it was a fun way to spend two and a half classes.