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Saturday, January 10, 2009

great powers game debrief

I was the Austro-Hungarian empire. I started out with two economic power. The countries that had the advantage at the start of the game (I think) were USA, UK, (4 economic points) France, and Italy (3 economic power). The decision to buy armies or industries was based on if you thought a war was coming up or not. If everything was peaceful, it was smarter to buy industries instead of armies because next turn, you could buy two armies for every army you restrained from buying last turn. I think in general, buying half armies and half industries is the right move.
I think the one big blunder I made was attacking Germany. I immediately lost everything except for 1 industry. Till then I was one of the top few people. I didn't make many alliances but I wasn't ever attacked. There are several lessons that can be learned from the simulation: 1) great powers can fall (UK for example) 2) allies can turn on you (UK for example) 3) thinking short or long term is a bad move (thinking a war will happen can cause you to get more armies but not enough industries; thinking in the long term may give you industries, but they'll be unprotected). Overall, it was a fun way to spend two and a half classes.

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